Week 1 Development Log [ Beginning Progress]
Setting up A more generalized play area. adding more ambiance and starting to lay the ground work for the rest of Test Hall 1. Bringing a new added color correction pallet to give a more dark and dingy look but keeping it fairly in the blue semi tones. The blue/greenish tint does feel better vs the previous one but can't really blame a change later down the line as more test rooms and a full mock up is built.
Playing around with some post processing effects to get a generalized feel of the game and what I want the atmosphere to look like. Keeping it simple starting out, I got the First Person Controller and camera set up along with general feels and volumetric fog. Later on going to code some generalized set up for interactions like Doors. I'm thinking of adding a general bulkhead here.
Silent Submersion
Dive into darkness, confront an entity, and unravel a deep-sea catastrophe in this psychological horror game.
Status | In development |
Author | Casual Republic Studios |
Genre | Survival |
Tags | 3D, cosmic-horror, Horror, Psychological Horror, Singleplayer |
Languages | English |
More posts
- Devlog Week 3 [Return to Development]Jan 11, 2024
- Quick Update [ Production Pause]Nov 27, 2023
- Week 2 Development Log [ All is lost ]Nov 26, 2023