Week 2 Development Log [ All is lost ]


Well.. This might be a bit of a bummer, As most of you know I've been working on Silent Submersion for close to 2 months, (despite the title being Week 2; this is only the second week I posted a dev log update) So a TON of new things happened and a pretty sad thing happened. 
Lets start with the good things. I've updated a TON of map features that included two new puzzles to solve in the "Maintenance Hall" Demo level. Along with more scripted dialogue that will be written out for some new Voice Actors that we are looking into.  There where many UI changes and some changes to overall map feel. 


Now the sad part, I recently reset my computer, I was 99% sure That i had the project backed up on github and saved on my exeternal drive, but when i re-installed Unreal Engine, I could not for the life of me find the back up project. Putting almost a month of development out the window. 

this does bring up a good point: I can instead of having a HUGE file, i can set myself up for success and do things right on the backend. 

there will be more regular updates to come as I "restart" the project. and will keep this dev log updated the best I can.

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